﻿using Cinemachine;
using UnityEngine;

namespace Watermelon
{
    [System.Serializable]
    public class VirtualCameraCase
    {
        [SerializeField] CameraType cameraType;
        public CameraType CameraType => cameraType;

        [SerializeField] CinemachineVirtualCamera virtualCamera;
        public CinemachineVirtualCamera VirtualCamera => virtualCamera;
    }
}